By Guan-Ming Su
Provides assurance of the main theories and applied sciences interested in the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video conversation structures, this reference covers 3D pictures and video coding, content material production and exhibit, and communications and networking. It covers the whole variety of key parts from the basics of 3D visible illustration to the newest 3D video coding options, proper communique infrastructure and networks to the 3D caliber of experience.
The e-book is established to logically lead readers during the subject, beginning with customary and basic info, carrying on with with an in depth component to various visualisation strategies sooner than concluding with an in depth view of 3D cellular conversation platforms and traits. The authors supply such a lot concentration to 4 vital parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D environment (including 3D...
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Additional info for 3D Visual Communications
264. The compression technology is often a tradeoff between the acceptable level of computation complexity and affordable budget in the communication bandwidth. In order to reuse the existing broadcast infrastructure originally designed for 2D video coding and transmission, almost all current 3D broadcasting solutions are based on a frame-compatible format via spatial subsampling approach, that is, the original left and right views are subsampled into half resolution and then embedded into a single video frame for compression and transmission over the infrastructure as with 2D video, and at the decoder side the demultiplexing and interpolation are conducted to reconstruct the dual views.
To acquire up-to-date information on system resource availability, the resource allocator often accrues extra computation costs and communication overhead depending on the accuracy and frequency. A formal way to resolve the resource allocation problem is to formulate a 3D over 4G network as a cross-layer optimization problem to maximize user QoE subject to system QoS constraints. The problem we often encountered is how to develop a good model to link/map between system QoS and user QoE. Also, we often have to deal with resources having both continuous and integer-valued parameters.
Com. The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher. Wiley also publishes its books in a variety of electronic formats.
3D Visual Communications by Guan-Ming Su